Friday, October 2, 2015


<< The Mech >>

“Wolverine Q2”, a mech size 11 + 2 unit for the A.F.N. 
Butcher (24569), by Reaper Miniatures.
Height: 58mm.

 << Prep & Painting >> 

Parts were washed, flash removed/mold lines filed down, then joints were drilled and pinned for final assembly after the majority of painting was completed. Mounted the legs on a 29mm hex cut from 1/8” MDF. The top of the base was then spackled with light-weight, dry joint compound, and filed smooth after drying. 

After masking the joint areas with tape or poster tac, the various bits were primed white, then painted khaki grey for primary structures, sand for secondaries, German grey for weapons, red for the missiles, and black for sensor blister, inside the missile launchers, and trim – the traditional A.F.N. color scheme. The base was painted earth, with red for the front hex edge, and black for the back. The ID number on the back of the base was done with white. At this point, the tape and poster tac masking the joints were removed, the mech was assembled, and touch-up paint applied as needed.

Decided the decals (black stars and vehicle numbers from I-94 Enterprises) were going to be placed on the front and back shoulders, so some clear enamel was painted on those spots. This gave a good base for the decals to set against. Think of it as a surface being primed before painting. After the enamel dried, the water-slide decals were carefully cut, soaked in water, and then applied. Another layer of clear enamel was painted over the decals once they were dry to lock them in.

After everything was dry, dipped the entire miniature in 1:12 minwax ebony to clear polyurethane mix. Once dry, clumps of green and olive foliage were glued with PVA (white glue) directly to the base, then a mix of fine flock to cover the rest of it – made sure to have kept the edges of the base clear. A couple light sprays of clear matt sealer took the edge off the dip’s gloss and sealed in the flocking.

 << De-blistering >>

Butcher (24569), part of the CAV: Strike Operations range available from Reaper Miniatures.

What you get: four pieces - torso, left & right arms, and legs. The waist and arms are pegged, allowing for some pose variation. All the joints were drilled and pinned to strengthen the model for tabletop use. An easy build.

A Reaper Miniatures product, and currently available as part of Reaper’s 3rd edition CAV: Strike Operations. The miniatures are scaled for 10mm, not the more common 6mm/1:300/1:285, but it's not a problem as it is used to represent a large mecha. Another good, solid mech for Reaper.

<< Meka Tac – GSRE >> 
 Stat sheet for play on an open table with terrain.
 The weapon ranges are in inches.
 Designed to print on a 4” x 6”or a 3” x 5” index card. 

The “Wolverine” was a large assault/fire mecha. One of the few mechs with a 2nd crewmember to reduce the chance of a pilot critical hit neutralizing the mecha. Its long-range weapons packed sufficient punch to inflict critical hits over 50% of the time, but a sustained fight would deplete its limited ammo supply. The missile launchers mounted in disposable shoulder pods were intended for across-the-battlefield punches early in an engagement, because holding them in reserve seriously impeded the Wolverine’s maneuverability – despite the enhanced engine move point bonus. It gained 2 move points back for each of the missile pods it ejected. The siege guns' shared ammo carrier gave the mech some tactical adaptability and extra ammo for the notoriously hungry siege guns, and the 110 mech hits allowed it to take serious punishment. All weapons could be loaded with other ammo types, but the A.F.N. (a.k.a. “Black Star” forces) preferred the AI loads which granted a +1 on to-hit rolls, and high explosive (HE) with an area effect of a 3” blast radius (3” AE) in the siege guns' shared ammo carrier. 

<< Links >>

The current version of Meka Tac – Giant Stompy Robots Edition game is available IN THE DOWNLOADS SECTION, of the GIANT STOMPY ROBOTS portion of as well as PDFs of all the cards and counters, quick reference sheets (QRS) and other resources. And, yes, it’s FREE! 

A portion of Giant Stompy Robots Forum has been set aside for discussing Meka Tac! Please stop by and post your questions, after action reports, and photos of your games! 

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