Wednesday, February 29, 2012

Sunder the Stars - Printable Paper Asteroid Fields!


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Sunder the Stars - Asteroid Fields Sheet No. 1
is now available on the Sunder the Stars Downloads Page. There are 16 hexes with the rules on each hex. They are all for 2-inch hex mats. As it's a JPG file, it can be scaled to taste. No, not the one up there. The one HERE! Just scroll all the way down to the bottom.

Unlike the previous terrain items, this one is printer friendly. Head to your local art store, office supply big-box, or scrap-booking shop and find some paper or card stock you like. I just used a couple sheets of lightish gray. Then just print the jpg on you paper in grayscale and cut out the hexes any way you wish - individually or in groups.

Asteroid fields in StS hinder attacks and, though they don't actually slow you down, they will try to kill you if you attempt to zip through. All attacks that trace a line through a hex/2" of an asteroid field are at -2 AV. And, yes, this is cumulative. Double the movement point costs for all maneuvers or get attacked by an AV 3 chunk of space rock you were too much of a rush to notice. And that's per maneuver executed - move, turn, roll, etc. Do not roll an attack D6 with that AV3, the total attack is just AV3. Roll defense as normal.

And that ends the free, printable terrain for Sunder the Stars for the moment.

Wednesday, February 1, 2012

Sunder the Stars - Printable Paper Gas Clouds!


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Sunder the Stars - Gas Clouds Sheet No. 1
is now available on the Sunder the Stars Downloads Page. There are 16 hexes with the rules on each hex. They are all for 2-inch hex mats. As it's a JPG file, it can be scaled to taste. No, not the one up there. The one HERE!

Unlike the previous terrain items, this one is printer friendly. Head to your local art store, office supply big-box, or scrap-booking shop and find some paper or card stock you like. Maybe some sort of tie-dye, swirly pattern. Then just print the jpg on you paper in grayscale and cut out the hexes any way you wish - individually or in groups.

Gas clouds in StS do not hinder movement, but they do interfere with combat. All attacks that trace a line through a hex/2" of a gas cloud are at -1 AV. And, yes, this is cumulative.

More free, printable terrain for Sunder the Stars to come!

Tuesday, January 24, 2012

Sunder the Stars - More Printable Paper Planets!


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Sunder the Stars - Color Planet Sheet No. 2
is now available on the Sunder the Stars Downloads Page. A ringed planet, 4 asteroids of different sizes, a rogue moon, and a comet. They are all for 2-inch hex mats. As it's a JPG file, it can be scaled to taste. No, not the one up there. The one HERE! Just print and cut out.

The rings surrounding the planet may be purely ornamental, or count as gas clouds, dust clouds, or rings of asteroids - whatever the scenario requires! The red arrows on the asteroids and rogue moon show which direction they're moving. Ships may not move through or occupy the same hex/space as the comet nucleus (see rules), though, unless the scenario states otherwise, the tail is the same as a dust cloud. The red triangle in the upper right-hand corner is to be cut out and used to show what direction the comet is moving.

More free, printable terrain for Sunder the Stars to come!

Thursday, January 19, 2012

Sunder the Stars - Printable Paper Planets!


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Sunder the Stars - Color Planet Sheet No. 1
is now available on the Sunder the Stars Downloads Page. A total of 6 different planets to hide behind tactically screen your fleet. The planets are for 2-inch hex mats. As it's a JPG file, it can be scaled to taste. No, not the one up there. The one HERE! Just print and cut out.

Planets in StS block line of sight, so most attacks may not travel through any hex/space occupied by a planet. The exception is a drone (Dr) attack, which can use a friendly vessel as a forward observer for an indirect attack and only counts the terrain modifiers for the target ship's hex/space.

More free, printable terrain for Sunder the Stars to come!

Friday, January 13, 2012

Clans of the Great Hunt Ship Cards!


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12K pageviews! Thank you, all!

Clans of the Great Hunt
fleet cards are now available on the Sunder the Stars Downloads Page. A total of 18 different ship designs to build your fleet.

Clan ships are different from the rest of the fleets so far as all their weapons are forward facing. Good luck getting behind them, though, as they sacrificed a little bit of firepower on their larger ships for added speed. The lowest MP in their navy is 6.

Wednesday, January 4, 2012

Clans of the Great Hunt Fleet: DONE!*


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This fleet was the last project finished in 2011.

1 Scout
6 Frigates
6 Destroyers
3 Medium Cruisers
1 Heavy Cruiser
1 Battle Cruiser
1 Battleship
2 Carriers
1 Dreadnought
1 Megadreadnought

That's 23 ships! All cast in lovely METAL!

And, yes, one player could command this entire fleet in a game of SUNDER THE STARS against other players with similarly sized fleets, though I usually use 17 ship fleets when I run StS at conventions. The fleet sheets for this faction should be on the StS site next week or the following. UPDATE: the fleet cards are up! -> http://ravenfeastsmeadhall.blogspot.com/2012/01/clans-of-great-hunt-ship-cards.html

Painting: Primed white, base color of vermillion red, then then a 1:2 black ink to water wash, followed by a drybrushing of vermillion red, and the details picked out with bright silver, bronze and metallic blue. The engine flares were white, a 1:2 blue ink wash and a light drybrush of white. The bases were primed black, and painted black, with the identification information in white. The entire figure was sealed with polyurethane clear gloss varnish, then a spray of clear matte.

The miniatures are from the Carnivoran Republic Star Forces, part of the Galactic Knights range produced by Monday Knight Productions.

The bases are 40mm square, 1/8" thick, beveled masonite from Renaissance Ink drilled and mounted with 1/8" brass rods.

Next project? Heck if I know!


* As much as any fleet is ever done.

Tuesday, December 6, 2011

MekaTac: GSRE – VOTOMS – Quick and Dirty!




Has it been a month? Sorry, folks.

Watching the prequel series for Armored Trooper VOTOMS – Pailsen Files - and became inspired. Possessed. Mildly amused? Anyway, whipped up a quick set of extra rules to game the AT combats.

Please note that this is not an exact simulation, but a playable abstraction using MekaTac: GSRE as the framework, which may be downloaded for FREE here.

The anthropomorphic mecha suits are only 10 to 15 feet in height and are used more like heavy or elite infantry than walking tanks. As such, they should be given their own “scale” for Meka Tac: GRSE. On a hex map, a modest house would now occupy several hexes, so combat inside industrial structures like factories or refineries is possible.

Their “gliding wheel” special ground movement (powered roller-skates) is covered by Enhanced Engines and the “arm punch” system counts as a Melee Weapon.

Your average AT would be look like this:
Mech Size: 5, Size Class: Medium, IM +1, MP 6 +2, HP 50

Base Frame: Melee Weapon (2D6, 1 space), Enhanced Engines (+2 MP, 1 space), and 3 spaces left for weapons and other systems.


Weapons List

Rifle: Rail Gun (AP). (2 spaces)
- Reload: Ammo Carrier. (1 space)

SMG: Rail Gun (AI). (2 spaces)
- Reload: Ammo Carrier. (1 space)

Shotgun: Rail Gun (HE). (2 spaces)
- Reload: Ammo Carrier. (1 space)

Grenade Launcher: Medium Mortar (HE) (2 spaces)
- Reload: Ammo Carrier. (1 space)

Small/Medium/Large Flamethrower. (1/2/3 spaces)

Rocket Gun: 2 x Small Missile Launchers (AP), linked. (2 spaces)

Bazooka: Rail Cannon (AP). (3 spaces)

Small Missile Launcher (AP). (1 space)

Large Missile Launcher (AP). (1 space)


Firing Arcs:

All Missile Launchers - either Pod or regularly mounted - are Front Arc. All other weapons are considered hand-held, and may be Front, Left or Right Arcs. Note that the Rocket Gun may be F/L/R Arc.


The following additional systems are allowed, but only once per mecha and only if there is space available after purchasing weapons:

Armor x 1 (1 space)
Camo Netting x 1 (1 space)
Targeter x 1 (1 space)
1 additional Enhanced Engines (1 space)


Buildings:

Walls block Line-of-Sight, unless it's mostly open or transparent. Assign a number of hit points for each hex a building occupies. When half the hexes on one level are destroyed, the building will collapse. Each hex of rubble has a movement penalty of +2MP, but gives a cover bonus of -2. And mech in a hex that is collapsing if hit by debris on a roll of 7+, with a +1 for each level after the first, taking 1D6 damage for every level.

Residential:   15HP per hex - 1 to 3 levels
Commercial:    25HP per hex - 1 to 10 levels
Industrial:    35HP per hex - 1 to 5 levels
Fortification: 45+HP per hex - 1 to 4 levels



Optional rules:

* Double the ranges of all weapons.
* Use of pods for any type of missile launcher.
* If the attacker used any of the additional MP given by the mecha's Enhanced Engines this activation, any attacks he makes have a -1 Attack Modifier due to its faster movement.
* Make a roll on the Critical Hit Table for every 10 points of damage taken. This represents the volatility of the polymer ringer fluid.


For miniatures, I suggest Dream Pod 9’s HEAVY GEAR mecha; either the older 1/87 (roughly 20mm or HO scale) or the newer 1/144 (roughly 12mm or N scale). If you have the gashapon, even better! Adjust "hex" sizes accordingly.


//end