Sunday, November 28, 2010

More GSRE Wonderfulness and ... Wiz-War?

HOUSE RULES : Campaign Rules Updated with
Recruiting Pilots and Hiring Mercenaries!

Some new items for the Meka Tac – GSRE Campaign Rules Work In Progress. The mercenaries and regular pilots sections have both simple rules for those who want the option, and full rules for those who like more detail. As always, feel free to adjust to personal play style.

Found my copy of Wiz-War (1995 ~ 6th edition?) with the first expansion and will take a little time this week to inventory the boxes and get this back on the active list. It’s an easy, fast and fun game that handles several players very well. I remember participating in a 12-player game done with miniatures and 3D “tiles” at a convention in the late 90’s. Sigh. Those were the days…

And, NO, there has not yet been a firm release date given for the 8th edition of Wiz-War, though 2007 was quoted a few times. :(

Wiz-War Links:

http://boardgamegeek.com/boardgame/589/wiz-war

http://www.wizwar.com/

http://www.jeloba.com/wizwar/

http://www.silcom.com/~tomjolly/wizhome.htm



Tuesday, November 23, 2010

Yes! More Giant Stompy Robot Goodness!

HOUSE RULES : Environmental Rules Updated and Campaign Rules Updated!

Sorry about the wait between updates. Currently converting Meka Tac into a starship battle game, which, when ready, shall be posted on Giant Stompy Robot. Yes other folks have done it before, but I'm trying to simplify it a bit with less record keeping.

The dungeon crawl game is trundling along, with
Advanced Dungeon Squad currently in the lead for character creation and monster stats. Just need to add a simple square grid movement system. Please post here if anyone knows of free 25mm printable fantasy standees to use as adventurers, monsters, props, etc. As much as it'll be designed as a miniature game, not everyone who would want to play it will have miniatures.

Wednesday, November 3, 2010

Even More GIANT STOMPY ROBOTS Goodness!

LINKS : 12 New 6mm Miniatures Manufacturers Added!

Work has also started on the combined arms rules for support units in Meka Tac - GSRE! Nothing posted yet, as I'd like to get a few games in before the work in progress becomes available for general consumption.

No, the dungeon crawl has not been abandoned, just put on the back burner for a week or two. Found a few other goodies that have muddied the waters a bit.

The Motherload:
freewargamesrules - Where can be found links to free downloads of Historical, Fantasy and Sci-Fi tabletop wargaming rules like...

DungeonCrawl

Dungeoneer

Dungeons Dark & Dangerous

Dungeon World (2nd ed.)

Dungeon Squad

...and...

Advanced Dungeon Squad



Friday, October 22, 2010

NEW PROJECT! A Dungeon Crawl!

As everything needed for the MEKA TAC - GSRE game is ready for Fall In!, work has begun on finding/making a fast dungeon crawl. Been playing around with tiles (5 1-inch squares by 5 1-inch squares) and that gets 2 tiles printed on each page. Using gray card-stock saves on ink.



I'd like it to be easy enough to run at cons yet deep enough to run a campaign with the club. Rules in the running:

Citadel of Blood (1980) - Need to convert it to miniatures.

Melee/Wizard/The Fantasy Trip (1977) - A bit much for a convention game.

WarEngine 2.1 (2000) - Some tweaking to get it from Sci Fi to Medieval Fantasy.

One Page Fantasy Skirmish (?) - Need to redo the entire magic system.

Where Heroes Dare! (2009) - Great pulp rules, but the melee rules would have to be rewritten and combat magic added.

Dark Dungeon (2006) - A simple dungeon crawl game that might fit the bill.

No winner yet, but...

I'm currently reading through DARK DUNGEON by Avalon Game Company. It looks very promising. Got the "all in one bundle" and printed out the more pertinent parts. It's more of a miniature solo game set in a dungeon than a lite RPG. It can easily take multiple players. Combat system looks sound and the monsters/NPCs each have their own reaction tables right on their stat cards.

Drawbacks -

1) Though the game seems quite playable - it needs a proofreader. Badly.

2) Base game does not come with a way to create your own characters. Must buy the additional supplement for those rules. That comes in the bundle, though.

I'll be getting a couple of games in after Fall In!

We shall see.

Thursday, October 14, 2010

Two Weeks to Fall In!

MEKA TAC - GRSE has had another update!

HOUSE RULES : Linked Weapons Added!

DOWNLOADS : Mapless Miniature Mayhem and 3" Blast Radius Template Added!


I'll be running 2 games of Meka Tac - GSRE at FALL IN!

F-391 - Giant Stompy Robot Gladiators ~ Fri. 2:00 PM, 4 hrs, 8 players

S-392 - Giant Stompy Robot Gladiators ~ Sat. 3:00 PM, 4 hrs, 8 players

Rules will be taught, but you can download them for free at MEKA TAC - GRSE

Wednesday, September 29, 2010

More GIANT STOMPY ROBOTS Goodness!

HOUSE RULES : Grenade Launcher How-To Added!

DOWNLOADS : Quick Reference Sheet for Mapless 2" Miniature Mayhem!

The cheat sheet for using 2" tall mecha miniatures without hex-maps. Full supplement to be posted in the near future (mid-October). Yes, this is what I'll be using at FALL IN!

Sunday, September 19, 2010

Yes! Another Update for GIANT STOMPY ROBOTS

MECH STATS : Gladiator Mecha List Updated with Victory Point System!

I'll be running two games of GIANT STOMPY ROBOT GLADIATORS at FALL IN! using the Mapless Miniature Mayhem version of the rules with the Gladiator Victory Point System. It's not the last one standing who will win, but whoever causes the most carnage!