RavenFeast's Mead Hall

Musings mainly on miniature wargaming and its ilk - Victorian Science Fiction (Steampunk), Pulp, Mecha, Science Fiction, Sagas, Survival Horror (Zombies) etc.

Monday, January 31, 2011

Game Development – Part 3: Complexity

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Relaxing Pastime or Surrogate Religion?   The prevailing bias has been in no way concealed, and anything useful gleaned from the...
2 comments:
Friday, January 28, 2011

Game Development – Part 2: Background “Fluff” In Non-Historical Miniature Wargames

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Metaphysical Mandate or Plague upon Humanity? The prevailing bias has been in no way concealed, and anything useful gleaned from the followi...
3 comments:
Saturday, January 22, 2011

SUNDER THE STARS - UPDATE 01

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Originally, GIANT SHOOTY SPACEFLEETS, er, I mean, SUNDER THE STARS was based on the mechanics of MEKA TAC - GIANT STOMPY ROBOTS EDITION. It ...
1 comment:
Monday, January 17, 2011

Game Development – Part 1: What’s in a Name?

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As some of you may already know, I’m currently working on, among other things, a starship combat game that will accommodate engagements of i...
2 comments:
Wednesday, January 12, 2011

Actually Finished Something - High Lords of Hephaestus!

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New Fleet Completed! I was bit by the Firestorm: Armada bug only to discover that their rules got old really quickly and they weren't g...
4 comments:
Monday, December 27, 2010

Giant Stompy Robots Loves the Big Bots!

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HOUSE RULES : Jump Jets and Flight Systems for Large Size Mecha! It shouldn't unbalance things as they need 3 Spaces to make the magi...
Monday, December 20, 2010

A Little Something for Giant Stompy Robots & Cold Wars Games!

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HOUSE RULES : Counter Measures Added and Campaign Rules Updated! Here are the details for the MEKA TAK - Giant Stompy Robots Edition gam...
2 comments:
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