tag:blogger.com,1999:blog-5765953777830562103.post2222315868187495409..comments2024-03-10T22:41:13.389-07:00Comments on RavenFeast's Mead Hall: SUNDER THE STARS - UPDATE 01Unknownnoreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5765953777830562103.post-81470450334691720282011-01-28T19:24:26.578-08:002011-01-28T19:24:26.578-08:00Interesting. I've been working on a set of qu...Interesting. I've been working on a set of quick-play spaceship rules myself. Like your game, my system is light on granularity and heavy on ease of play. In my first playtest, each side had well over a dozen ships, including carriers, and they got through about four-and-a-half turns before we called it a night.<br /><br />Don't get me wrong; I still like games where you track ship systems, but sometimes I just wanna get all my toys (or as many as possible) on the table at once.<br /><br />I saw you recently joined the boards over at Starship Combat News. If you haven't already seen it, I suggest reading the thread "Ken Talks Game Design" in the Game Development forum--it has a lot of great suggestions from some professional game designers as well as players.<br /><br />I look forward to reading more about <i>Sunder the Stars</i> in the future.Desert Scribehttps://www.blogger.com/profile/13862907749003106864noreply@blogger.com