Thursday, June 30, 2011

Rural Mutant with Axe!



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Yet another in-production and readily available figure: Black Ork Games - 100-MS-0024 "Hill Mutant" http://cart.blackorc.com/index.php?main_page=product_info&cPath=80&products_id=397

Mounted on a 25mm round plastic base.

Painting: Primed white, light flesh for hands and head. Eyes were white then outlined with chestnut ink, then a dot of black. The shirt was green gray, the t-shirt was sky gray, and the pants were US field drab. The shoes were leather belt. The axe haft was burnt umber, with the axe head a base of German gray, then gunmetal. The base was covered with a
slurry of ballast, sand, PVA glue and water before priming and painted with medium gray. The facing lozenge was white with a burnt umber stripe. The entire figure was then dipped with 1:1 mix of polyurethane clear gloss varnish and Minwax Polyshades Tudor. The base was flocked with patches of PVA and then static grass. The entire figure was sprayed with clear matte.

Review: The details aren't that great, but it's an inexpensive axe-wielding mutant, and does so within reason. I'm not going to field a unit of these, but for a character figure, it'll do the job.

Suitable for Gamma World, Mutant Future, Metamorphosis Alpha, or any other Post Apocalyptic, Science Fiction or Survival Horror game.

The vikings are underway. There is no greater test to you collection of brown paint than painting dark age armies.

See more of my painting here: http://ravenfeast.deviantart.com/gallery/

Saturday, June 25, 2011

Orangutans with Gauss Rifles


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For your perusal: SCI-FI 41 "Two Orangutans with Guns" from Sargent Major Miniatures. For a change of pace, not only are these less than a year old, but they're still available: http://www.sgmm.biz/SCI-FI41-2-Orangutans-with-Guns_p_228.html - and then scroll nearly all the way to the bottom of the page.

Mounted on a 25mm round plastic bases.

Painting: Primed white, amaranth red for the body, suntan flesh for hands, feet and face. Eyes were black. Rifles were German gray, with lime green for the lenses of the optics. The bases were covered with a
slurry of ballast, sand, PVA glue and water before priming and painted with medium gray. The entire figure was then dipped with 1:1 mix of polyurethane clear gloss varnish and Minwax Polyshades Tudor. It really worked with the fur. The base was flocked with patches of PVA and then static grass. The entire figure was sprayed with clear matte.

Suitable for Gamma World, Mutant Future, Metamorphosis Alpha, or any other Post Apocalyptic/Science Fiction game.

Still finishing off figures that have been abandoned on the painting bench for the latest shiny thing. There are quite a few. This may take longer than I thought. Usually does. But, those who enjoy Sci-Fi character figures will have something to look forward to for the next few posts.

See more of my painting here: http://ravenfeast.deviantart.com/gallery/

Sunday, June 19, 2011

Starship Size Comparison

By popular demand! Well, Desert Scribe suggested it, and I liked the idea, so here it is: a quick comparison of ships from the four finished* fleets in my collection. Some folks are familiar with the classic Galactic Knights (GK) ships produced by Monday Knight Productions, while others have experience with excellent vessels from Ravenstar Studios (RS), but not necessarily both on the same table. Here’s how they look side by side.



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Frigates - Left to Right
Wasp Class Destroyer, GK, length 42mm
Brenik Class, RS, length 47mm
Swiftsure Class Destroyer, GK, length 55mm
Falcon Class Frigate, RS, length: 42mm
Average length: 47mm

Destroyers – Left to Right
Mandible Destroyer Leader, GK, length 43mm
Loki Heavy Cruiser, RS, length 57mm
Samurai Destroyer Leader, GK, length 70mm
Luna Class Destroyer, RS, length 57mm
Average length: 57mm

Cruisers – Left to Right
Hornet Class Cruiser, GK, length 59mm
Panther Fast Attack Cruiser, RS, length 68mm
Ranger Class Cruiser, GK, length 67mm
Hecate Class Heavy Cruiser, RS, length 68mm
Average length: 66mm

Battleships
– Left to Right
Roach Class Battlecruiser, GK, length 84mm
Thor Warstar, RS, length 87mm
Invincible Class Dreadnaught, GK, length 105mm
Nemesis Class Gunstar, RS, length 87mm
Average length: 91mm

The green ships on the left are part of the Entomolian Imperial Fleet (EIF) from the GK line. These ships are metal. I always liked their design, and green is a good color for them. In Sunder the Stars (StS) they represent the "Union of Queens".

Next, we have the white ships with blue and silver markings available from Ravenstar Studios. These ships are resin. They are the viking spacefleet of the Star Wolves in StS.

The gray triangles are from the Terran Federation of the GK line. These ships are metal. They fill in for the Grand Terran Imperium in StS.

And all the way on the right are gray ships with red and bronze markings from Ravenstar Studios. These ships are resin. They are more "classic BSG" than their other offerings. They represent the High Lords of Hephaestus in StS.

Please keep in mind that the classifications given above are for what they are deployed as in Sunder the Stars, not necessarily the manufacturers' designations. Also, all ships are mounted on 40mm (1 ½”) square bases for use with 2” hexes or without any hexes, not the bases (if any) they were supplied with.

*Come on. Is a fleet ever really finished?

Thursday, June 16, 2011

Finishing a Forgotten Figure - Ataribot




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I made the decision to go Viking for a bit, but needed to finish a few things that have languished on the painting table for far too long.

Another OOP ARCHIVE miniature that got the moniker "ATARIBOT" as it had that company's logo sculpted on its forehead.

Mounted on a 25mm round plastic base.

Painting: Primed white, base color brown for the body and yellow ocher for thew arms and some of the details. The brown parts were then covered with tin bits and the yellow ocher with bronze. The base was done with earth brown. The view slit and facing lozenge were white and then neon orange. The entire figure was then dipped with 1:1 mix of polyurethane clear gloss varnish and Minwax Polyshades Tudor. The base was flocked with static grass, then the entire figure was sprayed with clear matte.

Suitable for Gamma World, Mutant Future, Metamorphosis Alpha, or any other Post Apocalyptic/Science Fiction game.

See more of my painting here: http://ravenfeast.deviantart.com/gallery/

Monday, June 13, 2011

Fury of the Star Wolves!




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Another beautiful day, another group of miniatures done! That makes a total of 4 fleets ready for SUNDER THE STARS.

The bases are 40mm square, 1/8" thick masonite with 1/8" brass rods.

Painting: Primed white, base color of sky gray, then a 1:2 black ink to water wash, followed by a drybrushing of sky gray and another drybrushing of off white. The fleet colors were gray blue and bright silver, and the details picked out with bright silver, neutral gray and off white. The engine flares were white, a then 1:2 blue ink wash. The bases were primed black, and painted black, with the identification information in white along the rear edge. The entire figure was sealed with polyurethane clear gloss varnish, then a spray of clear matte.

This fleet is composed completely of offerings available at Ravenstar Studios.

See more of my painting here: http://ravenfeast.deviantart.com/gallery/

Think I'm going to take a little break from painting starships. What next? Historical Vikings? Post Apocalyptic troops? Weird War 2? Hmm.

Thursday, June 9, 2011

Greyscale Spaceship Counters



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Yes, this is just a greyscale version of counters submitted previously. Now they can be printed on any color paper or card stock desired. As it's a JPG file, it may be scaled to taste.

Wednesday, June 1, 2011

SUNDER THE STARS - 1st Playtest!

The Grand Terran Imperium is about to show The Union of Queens what's what, what?


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Got together with a few of the folks from the club last weekend and gave SUNDER THE STARS (a.k.a. Giant Shooty Spacefleets!) a run. Kept it to just the basic systems to see if it played on the table as it did in my head. It did. Fortunately, the gang had helpful input for the bits I didn't think of.

By turn 2, the exchange of long range missile fire had claimed 2 frigates on the Buggian side (green), with a pair of frigates and a destroyer on the Wedgians (gray). The orange D6's show how much damage the various ships had taken. Rob at the lower left had embraced the philosophy of shared point defense.


Basic mechanics:

Each type of ship has a stat sheet with different tracks of stats. Which stat track that model used is determined by how much damage it had taken. An individual ship's damage was recorded by a D6 next to the figure.

Movement was "paid for" with movement points (MP). Smaller ships had more MPs than larger ships. Smaller ships also had higher initiative bonuses than larger ships. Dice roll + initiative bonus determined when an individual ship or a squadron of ships moved in a turn.

By this point, Rob had obliterated me, with only those orange D6's on all but his cruiser to denote my participation. Not to fear: Ricardo was still on the field. The red D20's are for initiative and activation. See! Those huge, honking bases work!


An attack was made by taking the weapon's attack value +/- modifiers and a die roll which was compared to the target's defense value and their die roll. If the negative modifiers reduced the initial attack value below "1", then the attack could not take place. If the attacker rolled higher than the target, the attack succeeded. The amount of damage was determined by how much greater the attack roll was verses the defense roll. It was possible to sink* an undamaged ship in one shot, though not likely.

Things aren't looking good for the Buggians. Ricardo's force was whittled down to one undamaged cruiser and destroyer. Capt'n Ro'shon was left with one damaged destroyer and Rob had his whole starting force intact, but battered. My units were still destroyed. Not bitter at all.


My mantra was "speed up the game". A simple, consistent solution to any ambiguity should be found. Some of the very useful ideas from the guys were:

Initiative ties: whoever activated last before the tie would activate a tied unit first, then the opponent would activate one, going back and forth until all tied units were activated. If only one side had ties, then they could activate the tied units in any order they wished.

Self-preservation: Point defense may be shared between friendly ships within a certain range to shoot down incoming missile attacks, but if both neighboring ships are attacked by a split missile attack (the attack value of a single launcher split between multiple targets), then all of their point defense must be used to protect themselves, not their buddies.

With Ro'shon's force vanquished and Ricardo's cruiser sunk while taking out both of Rob's bloodied frigates, the Buggian's lone, but undamaged, destroyer faces off against the remains of Rob's Wedgian force of a wounded cruiser and two crippled destroyers.


After Ricardo sank Rob's cruiser and one of his destroyers, it's down to some hot-'n'-heavy destroyer on destroyer action. Sharp-eyed readers will note that the Buggian Destroyer has taken only 1 hit, while the Wedgian is hanging on with 3 hits.


The entire game - 4 players with 5 ships each, fighting to the last ship and teaching the rules - took less than 2 hours. This has potential.


Buggians sail the stars unchallenged!


The as of yet to be scheduled next game will deal with optional shield setting, drones and mines, with a following game for testing fighters.



*Oops. My MobileSuit Gundam and Legend of the Galactic Heroes is showing.


Both the ships and the hex mat are available from Monday Knight Productions.


See more of my painting here: http://ravenfeast.deviantart.com/gallery/